Water Shaders created to help people on the Unity discord

I've spent a lot of time on the Unity help discord, assisting people, to keep my skills up and learn new things. One person wanted help with a water shader for use in VR Chat to use on characters; they had a vertex fragment shader with refraction and a non-working rim light. I was able to fix the rim light, improve the visuals by adding normals scrolling in multiple directions layered onto each other, and make the shader tri-planar to remove the seams. The whole thing took just a couple of hours (making it tri-planar took the longest, I had to create a new tangent space system since using the existing one created seams due to using existing UVs). This is what we ended up with:

Someone else wanted a simple scrolling waves shadergraph toon shader with sea foam on the top. I was able to throw this together real quickly, in around half an hour or so:

For both of these I went into the DMs of the person who wanted the shader and walked them through so that they properly understood how they worked. They both appreciated the learning experience!

Featured Posts
Recent Posts
Archive
Search By Tags
Follow Us
  • Facebook Basic Square
  • Twitter Basic Square
  • Google+ Basic Square