
GLSL Graphics Program
So this is the first program on my resume, a GLSL graphics program, build entirely in C++. I did this over the course of a term; everything in this program is built from the ground up with the GLSL and GLM libraries, using no tutorials (except for one I used for the bitmap loading, which I had to actually correct because the original causes a memory leak. I also modified it to support chroma keying). It has the ability to load OBJ files, and the four shaders I'm showing off h