
"Super Imposter" shader: my journey to make a high quality imposter shader
The Goal First, the definition of what I was trying to accomplish: rendering with polygons and with voxels are two currently very well known methods of rendering 3D objects. The challenge I gave myself, since as far as I know this is not well explored territory, is to render a somewhat complex 3D object with the only data given being 2D textures, alongside some other simple data structures like matrices and vectors. No polygonal data aside from the cuboid representing the bou