
Math and Testing: Unreal Engine 4 Arc Aim Indicator
I'm going to go over the basic process I went through for creating an aiming indicator for out UE4 project in my Game Production class. I had already created a projectile that flies in an arc (which was very easy to do, simply add a gravity acceleration vector times deltatime to its velocity and then its velocity times deltatime to its position every frame). My next task was to create an arc aim indicator that creates a path from the player, in an arc, through where the curso