Randomly Generating Terrain: Improvements
Over the past day I made some improvements to my randomly generating terrain tool:
New features include:
Added Height: raises the entirety of the fractal, good for raising elevation
Fit Existing Terrain: Generated fractals that match the terrain around the area you clicked on before applying
Edge Fade: Alpha blends the edges of the square (good for creating large fractalized areas without seams!
Keep Edges: samples the edges around the brush to match the terrain there before generating the fractal (aiding in seamless terrain generation)
Randomize Seed Each Click: every time you paint, the seed is randomized and fractal regenerated.
This is much more usable as a tool now.
Here's a nice "before and after" picture:
I also decided to try it after updating the resolution of my terrains, and it looks fantastic:
Click if you want to see it high res:
While I'm showing off pretty things, here's the water shader I wrote today:
Some more shots, after baking lightmaps and tweaking the scene a bit more: