

VRage3 Raytraced GI On/Off Comparison
Space Engineers uses a lot of semi-metallic materials, which gives a sort of "car paint" feel to the armor blocks. However, when showcasing raytracing I would prefer more matte materials, which are more common and our eyes are more used to looking at. With the debug menu added in 2.0.2.47, I can use debug menu settings to adjust these semi metallic materials to be matte while keeping metals still metallic (this can be done by enabling the debug menu with Ctrl+F12 and going to


Space Engineers 2: Rendering Engineering Work
All images taken from Marek's Dev Diary. Custom images of gameplay will be captured later, especially after the release of VS2.


"Super Imposter" shader: my journey to make a high quality imposter shader
The Goal First, the definition of what I was trying to accomplish: rendering with polygons and with voxels are two currently very well...


Scenario Test Week 2020: Unity Airship game
In order to test the functionality of the systems in Unity's latest release, everyone got into groups and made small games. Our original...


Project at Unity: DOTS Tornado simulation
During my time at unity, before Covid hit, we were given a week of training in the new paradigm meant to improve performance, networking,...


Progress made on my fractal program part two: create your own fractals!
This took around a week to do but it was well worth it. Clicking the "custom function" checkbox will take you to this UI: The proper way...




