

Shader experimentation: Cut-out billboard particles with depth
This is something that has been bothering me for a while. The majority of billboard particles in games have completely flat intersections...


Learning to use Unity's new Shader Graph: Dissolve Shader
I decided to get to know Unity's new shader graph system. It's a lot like Unreal Engine 4's, although it's a bit messier and a bit...


Custom character controller for platformers (part 2)
After around 25 hours total on this project, this is the state of the 3D platformer prototype. The biggest work has been on the character...


Custom Character Controller for Platformers (work in progress) - Part 1
If you're going to make a professional game, you're going to need to know how to program a character controller. Unity's built in one is...


Unity 2 hour particle test
I gave myself 2 hours to make a particle effect. All of the particles, textures, and materials were made from scratch (aside from the...


Unity 1 day animation test
I spent 6 hours and 10 minutes working with the animator, programming physics, etc. for a character. Everything in this video was coded...


Added color to my fractal program
I don't know why it took me so long to decide to do this, but yesterday I thought "I have some time to kill, I'm going to add colors to...


My Game Tester / QA reel, and steps to reproduce some of the glitches in it
Recently I've been looking into the possibility of getting a QA testing job for video games. Although that type of job pays less than a...


Pylon Rogue's Rim Light in Unity (from my job at QuantumSquid)
One of my big contributions to our Pylon Rogue project at Quantum Squid was adding a rim light feature to the character shader in our...


Untitled Unreal Engine Project (from my job at QuantumSquid)
I got permission from my boss to show off some of the AI I designed for the project. It never got to a finished state before the company...

















