
Unreal Engine 4 Controlled Camera
So this is what I've been working on this week. Our Unreal Engine group project in Game Production needs a camera and the project lead was unhappy with the results from the other person meant to work on it, so I was offered the job. In four days, I finished 3 camera modes: the normal camera mode he set me to work on (which tracks the player vertically as well as having a specially programmed horizontal scrolling system), the "zoom and average" camera mode (which zooms and mov