My modeling experience
Now I know I rely on programmer art a lot on this blog. The reason for this is, I haven't had a version of Maya on my home computer for...
Shader experimentation: Cut-out billboard particles with depth
This is something that has been bothering me for a while. The majority of billboard particles in games have completely flat intersections...
Learning to use Unity's new Shader Graph: Dissolve Shader
I decided to get to know Unity's new shader graph system. It's a lot like Unreal Engine 4's, although it's a bit messier and a bit...