

Untitled Unreal Engine Project (from my job at QuantumSquid)
I got permission from my boss to show off some of the AI I designed for the project. It never got to a finished state before the company had to shut down, so it's unreleased, but here's some of the enemies I worked on: The first enemy isn't that impressive. The jumping ghoul is designed to go straight for the player with Unreal's build in crowd avoidance. The only thing I was needed for was their jumping at the player logic; getting some degree of tracking and making sure tha