

4D Perlin and Worley noise fractals
I've been working on this for the last few days. I don't consider any of the code I wrote here to be particularly impressive; it's all...


A few noise related things I completed but didn't get around to making a post on (until now)
The first one's a simple animated cloud, made using tessellation and a simple vertex offset along the normal. It uses a 4D Perlin noise...


Animated Worley Noise (Trypophobia Warning)
So this started as an attempt to replicate the Shadergraph "Voronoi" in normal CG shaders, but got a lot more interesting. My main reason...


Water shader improvements
I felt like my water shader needed an improvement, so I went to look into tessellation and vertex displacement. With surface shaders,...


Randomly Generating Terrain: Improvements
Over the past day I made some improvements to my randomly generating terrain tool: New features include: Added Height: raises the...


Randomly Generated Terrain
I took a break from programming for a little bit and to get back into it, I decided what I wanted to do was get started on learning how...




